In the meantime, the new assault gun tiger hover tanks had been produced and get assigned to the commander. With my first two trucks, I build a Command Center and a research facility after the power generator was built. I place these three trucks behind this wall so that they can repair the wall immediately after Nexus units damage it. But you can also build some defense structures. I build walls because I want to gain all the experience by destroying Nexus units by my tanks. The next three trucks are building a wall at the western exit of my LZ. The first produced truck moves on the hill left of the LZ and builds some AA emplacements. All the time I repel Nexus attacks from the north and the west, but don't move far away from my LZ. With my first two trucks, I build the two oil derricks and a power generator with module. After the factory is built I produce four more tiger hover trucks and 9 assault gun tiger hover tanks (see above, they will get the experience of the 9 in Beta campaign recycled units). During that, I move north with my combat group and destroy the first two oil derricks and the cyborgs north of my LZ. With the two trucks, I build a repair facility and a factory. I set the commander to retreat at medium damage. My first transport contains an experienced tiger hover commander, 7 assault gun tiger hover tanks and two tiger hover trucks. The 11 free slots I fill with the heaviest unit I can produce and use them as a power bonus by recycling them in the Gamma campaign. Of these 38 units, I put 29 into the transporters and recycle 9. So I concentrate all the experience I earn during the Beta campaign on these 38 units. I don't use the combat units I got with the downed transporter in beta 02 because my special goal is to have 48 hero units at the end of the game. Generally, I play the whole Beta campaign with just 38 combat units (33 from Alpha Mission, 5 that was given at the beginning of Beta Mission).
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